Thread: Speed nerds unite!
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11-25-2015 07:05 PM
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11-25-2015 07:51 PMThey can have 2 categories: the pre-look one being filed under "rabbited"
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11-25-2015 08:08 PMAbout 30+ years ago, I wrote away to the manufacturer for a printed copy of "the solution." When I got it, about 4 pages of diagrams, I at least could read through it, and wonder of wonders, "solve" the bugger. It's buried in a drawer someplace.
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11-28-2015 07:21 AMFamily Thanksgiving. Twelve year old fraternal twin grand-nephews. one tall, dark athletic, one shorter, red headed bookish. The bookish one solved a rubic cube in about 3 minutes..said it took him so long because it was a sticky cube. Maybe not ready for the tournament but impressed the heck out of the family.
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11-28-2015 07:36 AMSince there are four rows/columns/levels on the cube, and each can take any of three new positions on a move, that would seem to yield 4x3x3=36 possible moves with each 'twist'. Twenty of them would imply 36^20 possible move sets and yet there are only a few positions, so it must take even fewer than 20 to be pretty randomized.
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11-28-2015 05:10 PM
I think the paper found that 20 was the average distance to the solution. So yes, some could be further some could be closer but the average was 20. I think for higher dimension spaces the average is important because the higher the dimension the great the probability that the solution is relatively close to the average of any random state. This was the "God diameter/number" for the cube in the article cited.
I have not handled a rubix cube in 30 years so take my view with a grain of salt.Last edited by user4; 11-28-2015 at 05:17 PM.